#ifndef VIRTUALPLAYER_H
#define VIRTUALPLAYER_H
#include "board.h"

class VirtualPlayer
{
public:
    VirtualPlayer(Color c):color_(c), maxdepth_(6){}
    void get_move(const Board&, int& row, int& col);
private:
/*
    int eval_self(const Board&, int r, int c, int best,
                  int worst, int depth);
    int eval_opponent(const Board&, int r, int c, int best,
                      int worst, int depth);
    int eval_end_of_game(const Board&);
    int value_of(const Board&);
*/
    Color color_;
    int maxdepth_;
};
#endif


